to shorten the length of games..........Report: NCAA football considering major rule change affecting passing game
Not stopping the clock after a first down would be okay, though I prefer the rule as it is now. Not stopping the clock after an incompletion, though, would be ridiculous and insane. Teams could run out the clock just by throwing incompletions.
Maybe the Big XII should not review every play. A time limit on reviews would help. BigXII takes 2-3 minutes longer than every other conference.
Leave it the hell alone. Any changes should come from coaches in the SEC, BigTen. ACC, Big XII, PAC. Otherwise, you have an organization that has failed at every turn over the last 50-60 years, trying to make more changes. For the one hundred thousandth time, DKR & Coach Broyles had it right back in the 60s.
my first thought was that you lose ground when you take a knee. if you got the ball back on the two yard line, the incomplete pass is very low risk?
Still seems riskier than a FB dive. And there would be very few scenarios in which there are less than two minutes left, a team has the ball on their own two-yard line, and they're up by two or less points (enough for a safety to decide the game).
You've got a point. Maybe running out the clock isn't the best example of why it would be bad for the game. But it would seriously shorten games, make them feel rushed, decrease scoring, and make it extremely difficult for a time trying to rally to stop the clock. We might be back to 14-10 or 10-7 games like we had in the early 1960s.
Only two types of games that are "too long": 1) When you're getting your butt kicked (NO, I have NEVER left a game early) 2) The game on before your game forcing you to go to ESPN News
Crazy idea, Very crazy idea: The SEC makes an internal SEC conference-games-only rule that targeting will not be enforced. If they can't do that, then the 2 coaches both notify the refs at the start of the game that all targeting penalties are hereby declined--a sort of standing pre-emptive order given to the refs at the start of the game to decline all targeting calls. The old penalty of "Spearing" would still exist as a 15 yard penalty though.
Here’s my idea for #1: in the 4th quarter, if one team has a 28 point lead, the clock will stop only for stepping out of bounds and for incomplete passes and will resume when the ball is spotted. (No sense in prolonging the agony.)
Clock resuming when the ball is spotted after every play, regardless of time or point spread, isn't a bad idea.
Or how about this: Game length is 80 minutes (four 20-minute quarters). Clock stops for out of bounds, incomplete passes, and first downs, but resumes when the chains are in place and the ball is spotted. Clock stops for penalties, but resumes after the official has announced the call. Each team gets only one official review each quarter.
Better yet. Game length is 2 hours (four 30-minute quarters) but the clock runs almost continuously, stopping only for time outs, penalties, and in between a score and the ensuing kickoff. of course the networks would veto this because no time to stick in many minutes of adverts.
Sorry, people, I am OLD school. I only get 12 games in 52 weeks plus a bowl game. Why would I ever want to shorten that enjoyment? If a game is too long for you, don't go, use your remote control to "shorten" the game, but don't punish true fans with your impatience.
From the get-go, rather than adding a new complicated overlapping penalty, it would have been better to start enforcing this one consistently.