It seems to me that last year was the first year in decades we've had a good screen pass play game. IMHO, in Herman's first year we were decent at running screens; now we're finally good. Charlie's teams were lousy at it. Even Mack's teams weren't very good at screens. We'd repeatedly and unsuccessfully attempt a number of WR or 'jail break' type screens under Mack (which could work well with the right personnel and good coaching), but we just didn't have much of a credible screen play threat. Pre-Herman screen game summary: mediocre or worse design, and flat out lousy execution. A good screen play package can really mess up/slow down the opposing pass rush, give pause to blitzing LBs and edge rushers, get inside the opposing DC's head, get our offensive play makers in the open, and result in big plays. A good offense needs to be able to competently run some screens. I like our young play makers (including w/o limitation McCoy, Jake, and Whittington) and what (I think) they'll add to this aspect of our game. Some of the veterans (Ingram, Kirk, etc.) should be able to run screens well. On screens, you've got to have patient RBs / WRs / Aths who will follow their blockers. Mobile OL who get out there and block well in the open field are also necessary. And if that 'patient' play maker also happens to be an electrifying open field runner, then you've got big play potential every time you run a screen. Finally, a bit of on-field Hollywood/acting/selling the drop-back pass is required by all 11 men on offense. I'm feeling good about our talent and coaching now to make us one of the better screen pass teams out there. I think it's important.